Saturday, November 16, 2019

Gaming Affect The Socialization Media Essay

Gaming Affect The Socialization Media Essay Online games  are actually run by the server form internet browser and it requires connecting to internet. The internet is a network that linked computer networking in worldwide, and it is access to average people nowadays, these linked computers transmit data through Internet protocol (IP) and it allows usher to download, upload, sending message and search from internet. What is gamer? Gamer are people who play video/online games (Dictionary.com, 2012). A gamer is a royal player of electronic games, especially for the gaming devices like computer and PSP for such games, and in more recent trend is playing online games. Teenagers Teenagers is any people who aged between 13 years old to 19 years old, (UrbanDictionary, 2012). According to National geographic (2011), teenager like to act different, they are aspire to become adult and always involve in complex behaviors like smoking, sex before married, gambling and also online gaming. Parents According to Oxford Dictionaries.com (2012), parent refer to a persons father and mother and the person who give birth and raise a children. Parents always worry and concern to their children, especially the children facing the development stage in the aged between 13 years old to 19 years old (UrbanDictionary, 2012). Parents are seldom concerned about teenagers to engage in academic activities like sport and reading, as these are the activities seen as healthy social behaviors. The reasons why teenagers playing online games There are some basic reasons why teenagers easy to get attracted by online games. First is the price of games, games are cheap and even free for download through online space. Second reason is the competitive behavior, most gamer will spend so many time to hit the games result and also compete with the others gamers through online, they play non-stop to complete the mission on game to get digital reward like new weapon. We all like to be superior at something. For a teen who isnt necessarily a brilliant student, he/she may be ranked in the top 5 in worldwide for Tetris Battle. The sense of subjugating digital competitor is self-satisfying and isnt too difficult once teenagers has played a game for long time. Maintaining the position of rank in the online games become a serious business, and they putting effort in the hours as a way to achieve it (Hartney, 2011). What is addiction? Addiction has long been understood as a person unable to control one habit, alcohol or drug use (Hartney, 2011). This is because of the physical effects of these substances on the body, especially the brain, people often think that real addiction only occur when people often use these substances(Robinson Berridge, 2003). People also can develop addictive behavior, such as online gaming, even quite ordinary and necessary activities, such as exercise and diet (Charlton Danforth, 2007). What Is Game Addiciton According to Hartney (2011), game addiction is a form of computer addiction or internet addiction. Game addiction often happen on teenagers, over 70% of children aged between 13 and 19 years old play games once in awhile , while 40% of adolescents play an online multiplayer game (Van Rooij Van den Eijnden, 2007). Online gaming allows teenagers to behave very differently from their real life, like a shy child can suddenly became active; a passive child can become aggressive (CRC, 2011). According to research from University of Southern California, the growing popularity of online video games, it will increase the risk of game addiction. The popular games such as World of Warcraft, the massive multi-online role playing games attract gamers to behave in different role in real life if gamers spending in excess of 40 to 50 hours per week playing games, this allow the happen of game addiction(Yong,2009). Gaming affects family relations MMORP is the game with virtual social environment created by multiple gamers. A study conducted by the International Gaming Research Unit at Nottingham Trent University in UK has examined the social interactions that occur both within and outside of MMORPs (Cole and Griffiths, 2007). The study showed MMORPs can be extremely social games, with the high percentages of gamers making life-long friends and partners. The gaming addict stops interacting and participating that the real-life relationships, gamers only spend time on playing games (Kolo and Baur, 2004). Games addiction strain relationships with family. According to the study by Brigham Young University, undergrad Jensen Walker (2009), was based on the information from 813 college students, the more time students spent playing video games, the worse their relationships with parents and friends. This is because the gamers have problems making social connection after spending too much time on online gaming. Some teenagers lying or hiding gaming use to family, they lie to family about what they are really doing on computer, and usually tell them that they are using the computer for work and study (Yong, 2009). Teenagers misuse money in order to spend in game-related items, some of them steal money from family members, and they lie to their family, all to find more time to play the game, this make their relationships with family worst. Teenagers spend more time in front of computer becomes withdrawn from their family and the quality of relation between families members drift apart. Walker said relationship quality is one of a cluster of things that we found to be modestly associated with video games. Research Problem: With the advancement of technology today, the new technology seems to create another problem, which is game addiction. According to an article in the CRC Health Group Educational website (2011), the advance technology has created a lot of games with better graphic, features and characters. The problem of game addiction is increasingly in diverse of age range and especially in teenagers, some teenagers even addicted to the fantasy of gaming and ignore to their family, school, homework and friends. A study done by Brand, Borchard and Holmes (2009) in Australia, they found that game addiction affects on different age range of people which 8 % are over 55 years old, the average age of game players is 29 years old and most of them are male. In the research of Hauge and Gentile (2003) show that most of the game addiction appears in male and game addiction will also cause the problem of lower school performance and aggressive attitudes and behavior. The issue of game addiction has widely research by the Western researcher, but there is less research on the Asian context especially Malaysia, Malaysia is a multicultural country with diverse of culture and value of races. In Malaysia, cyber cafà © are easily found in anywhere. With the growth of economy, more and more people own a computer in their house. This has convenient the teenagers to play games either in their house or outside the house. Teenagers may spend a lot of time on playing games and playing games among teenagers have become a very common thing. In Malaysia, the issue of students skips class because they want to go for playing games is a rifeness phenomenon. Whether these students have got addicted to gaming? So this research want to find out how much time teenagers in Malaysia use to play games and accompany their parents and also to see whether teenagers will lie to their parents for their gaming habits. This all will conclude and show that whether the research o f game addiction on the Western context are applicable to the Malaysia context. Research Question: Does gaming can affect the relationship between teenagers and their parents? Research Objectives Main Objective: To find out whether gaming can affect the relationship between teenagers and their parents. Sub Objective: To find out how much time teenagers spend on playing games. To find out how much time teenagers spend in the family activities. To find out whether teenagers will lie to their parents about their gaming habits. Research Scope: In this research, the sample used will be the teenagers. According to Dictionary.com, teenager is referring to people who are age between 13 to 19 years old. This research is a quantitative research which using questionnaire to collect data from the samples. The samples selected are the purposive sample which is in the categories of non probability sample which the sample must be the teenager which are 13 to 19 years old. The location is the 3 Internet cafà © around Penang Island area and the teenagers will be asked question like How old are you? before giving the questionnaire to the sample to make sure the person answering the questionnaire are the correct sample. This can filter out the other non target sample and reduce the chance of getting conflict in answering questionnaire and also reduce the unnecessary error in sampling. Before distributing the questionnaire to the targeted sample, the questionnaire will gone through a pilot test on 30 of the TARC students to verify and refined the question in the questionnaire to make it more relevant and effective in gathering data. The research will be conducted for about 1 week in 3 different Internet cafà © in Penang Island area. The sample size is 150 target teenagers and 50 samples for each of the Internet cafà ©. This is due to the time and financial limitation so the sample size has to cut down into 150 peoples. Significance of Study: The game addiction in teenagers has become a common social issue since the development of technology. The researcher has done a lot of research on this issue but most of them are based on the Western context and the result cannot be generalized as same with the Asian context. Malaysia is a multicultural country with a diverse culture and ethnicity, the peoples mind thinking and behavior also not the same. So this research aim to find out whether game addiction will affect the socialization between teenagers and their parents in Penang are which the research sample are targeting on the teenagers of Penang. The result found out will contribute to the research field in the topic of game addiction as reference for the future research. This research will also motivate and encourage the other researchers to find out more proof and evidence in this topic. The development of research will help to identify the reason and effect of gaming in the society and will contribute in aiding this social issue. Society can understand the gaming reason and effects and also will alert the authority group and parents in paying attention to this social issue. Chapter 2: Literary review What is online game? According to Kramer (2000), in the past games are the activities that related to release pressure and to get fun. Every activity that makes you happy and brings you pleasures is a game, for example like playing Barbie dolls, listen to music and dancing. It is an activity to help you release stress and give you a pastime and amusement. In the present society, the term of games is usually linked to online games (Puentedura, 2010). Online game (web game)  is actually run by the server form internet browser and it requires connecting to internet. The internet is a network that linked computer networking in worldwide, and it is access to average people nowadays, these linked computers transmit data through Internet protocol (IP) and it allows usher to download, upload, sending message and search from internet, example like download and playing online games (yourmaindomain.com, 2012). Nowadays, there are so many online games provided for free and can be play for unlimited time, the freew are programs allow player to download and play. Besides, playing online games also make the opportunity to generate revenue from promoting the downloadable version. Promotional games are normally featured with limited in order to get the user buy the full version. For most of the online games that available on internet are written in Java languages (Programming language and computing platform, (Java.com, 2012).). Gamer Gamer is people who play video/online games (Dictionary.com, 2012). A gamer is a royal player of electronic games, especially for the gaming devices like computer and PSP for such games, and in more recent trend is playing online games. When we think about the term gaming and online game, we will directly linked the stereotypically gamer are teenagers (Hartney, 2011). According to Shimai and Kishimoto (1990), male have more chance to involve in online gaming. The research done by Silvern and Williamson (1987), has shown that men have more experience in online gaming, this is because the different beliefs exist to gender. Teenagers Teenagers is any people who aged between 13 years old to 19 years old, this is one of the important stage of changing in mental and also the physical (UrbanDictionary, 2012). The examples of changes boys and girls go through the puberty like become aggressive, sexual maturity and psychological changes. This process may happen in different age and time. According to National geographic (2011), teenager like to act different, they are aspire to become adult and always involve in complex behaviors like smoking, sex before married, gambling and also online gaming. Teenager are the part of the social group, the way they behave does not necessarily have to be negative. But most of the time teenagers refer to socially undesirable behaviors, such as over gaming, rather than socially desirable behaviors, like reading. Although it could be applied to either and either could be a positive or a negative experience for the individual. Teenager need to face the problem of Peer pressure, they are e asy to get influence and vulnerable to the peer pressure. This is due to the stage of changing when they spend less time with their parent and start to become more independent. They are not yet ready in understanding their own understanding about the relationships with others or the consequences of their behavior, this is because they are under mature. This will cause them to involve in behaviors that maybe wrong and unethical (Hartney, 2011). Parents According to Oxford Dictionaries.com (2012), parent refer to a persons father and mother and the person who give birth and raise a children. Parents always worry and concern to their children, especially the children facing the development stage in the aged between 13 years old to 19 years old (UrbanDictionary, 2012). Parents are seldom concerned about teenagers to engage in academic activities like sport and reading, as these are the activities seen as healthy social behaviors. In parents perspective, addiction is a complex process, which is caused by many different factors. Teenagers always have been worries to engage in the potentially addictive activities, such as online gaming, gambling, drug use, sexual behavior and also other unethical activities (Ledwith, 2012). According to a study by Sneed and Runco (1992), parents are not all oppose to the gaming habit of their children, for them, gaming is not just about negative effects. By playing online, their children can train their eyes-hand coordination, killtime and be familiar to the use of computer, but it also included some negative effect like the risk of taking potentially aggressive behavior, waste money to buy gaming products and also increase of the competitive values. For sure, parent also worry about their relationship with children will become drift apart. Even the side effect of gaming is very terrible, parents still willing to buy them the gaming devices, such as computer, PSP, smart phone and other devices that can play game and access to internet. They provide the opportunities for their children to access and play games, but they hope children can use it wisely (Berthelsen, 2009). According to McGillicuddy-DeLisi (1985), parents behavior is the example to their children. Inside the family context, gaming can be happened not only on children or teenager, but also parents. Parents might also play online games before and continued their gaming life after married. Some parents playing online game s mostly believe that gaming can help children to learn about the usage of computer, so they allow their children to play online games. Goodnow and Collins (1990) also argued that parents knowledge and beliefs should improve on understanding of parental actions. These beliefs and knowledge can be the use of computer to progress online gaming. The reasons why teenagers playing online games There are some basic reasons why teenagers easy to get attracted by online games. First is the price of games, games are cheap and even free for download through online space. For example, teenagers buy the top up card for only RM10 from 7-eleven to update their gaming tools on facebook games called Boomz. Second reason is the competitive behavior, most gamer will spend so many time to hit the games result and also compete with the others gamers through online, they play non-stop to complete the mission on game to get digital reward like new weapon. We all like to be superior at something. For a teen who isnt necessarily a brilliant student, he/she may be ranked in the top 5 in worldwide for Tetris Battle. The sense of subjugating digital competitor is self-satisfying and isnt too difficult once teenagers has played a game for long time. Maintaining the position of rank in the online games become a serious business, and they putting effort in the hours as a way to achieve it (Hartney , 2011). To extent and level up their games point, teenager become more and more aggressive to achieve target on gaming, example finish all level of Angry Birds to save the eggs. Third reason is the peer influence, teenagers follow what the friends do and act the way that they like (Steinberg, 2011). Since everyone playing online games, teenagers hate to become isolated and they tend to follow the trend, they enjoy playing online games and sharing the experience among their friends. Next reason is because to make new friends through online gaming, online games mostly have many players and they might not know each other at first, they can chat and share experience, it becomes a social contact in online space, these reasons may become the cause of game addiction (Horan, 2010). Teenagers playing games through online in order to manage feeling of depress like loneliness and anxiety (Saisan Smith, 2012). When faced stress and have a bad day, we will find our ways to escape from the problems and s eek for something fun to release stress, for example like gaming. Effects of online gaming According to CRC Health Group Educational Website (2011), there is several effect of online gaming usually occurring on teenagers. Spend too much time on gaming and having problem to complete their home task and also home work. Teenager have problem to manage their time wisely when playing games, they can play nonstop, hours per hours just to achieve the digital reward of online games, this become a problem to them because they cannot complete their task in real life and even concentrate on study at school. According to Yong(2009), teenagers who playing video games oftenly will have trouble like falling and losing grades at school. This is because homework becomes less of important and priority to them, they only care about the ranking of online games and also the world of cyber space. They also become more and more aggressive because of the competition on online games. Online gaming will also cause the negligence to consume foods and beverage, for example, they seldom to take food a nd even drink; they have some physical symptoms like dry eyes, headache or backache and also sleep disturbances isolation. Besides, they become reluctance to communicate with friends and family after school, and lack of communication skill to associate with people in real life. This will gradually affects their relation with parents. Game Addiciton Addiction has long been understood as a person unable to control one habit, alcohol or drug use (Hartney, 2011). This is because of the physical effects of these substances on the body, especially the brain, people often think that real addiction only occur when people often use these substances(Robinson Berridge, 2003). People also can develop addictive behavior, such as online gaming, even quite ordinary and necessary activities, such as exercise and diet (Charlton Danforth, 2007). According to Hartney (2011), game addiction is a form of computer addiction or internet addiction. Game addiction often happen on teenagers, over 70% of children aged between 13 and 19 years old play games once in awhile , while 40% of adolescents play an online multiplayer game (Van Rooij Van den Eijnden, 2007). Online gaming allows teenagers to behave very differently from their real life, like a shy child can suddenly became active; a passive child can become aggressive (CRC, 2011). According to re search from University of Southern California, the growing popularity of online video games, it will increase the risk of game addiction. The popular games such as World of Warcraft, the massive multi-online role playing games attract gamers to behave in different role in real life if gamers spending in excess of 40 to 50 hours per week playing games, this allow the happen of game addiction (Yong,2009). Gaming affects family relations MMORP is the game with virtual social environment created by multiple gamers. A study conducted by the International Gaming Research Unit at Nottingham Trent University in UK has examined the social interactions that occur both within and outside of MMORPs (Cole and Griffiths, 2007). The study showed MMORPs can be extremely social games, with the high percentages of gamers making life-long friends and partners. The gaming addict stops interacting and participating that the real-life relationships, gamers only spend time on playing games (Kolo and Baur, 2004). The behavior of gaming will strain relationships with family. According to the study by Brigham Young University, undergrad Jensen Walker (2009), was based on the information from 813 college students, the more time students spent playing video games, the worse their relationships with parents and friends. This is because the gamers have problems making social connection after spending too much time on online gaming. Some teenagers lying or hiding gaming use to family, they lie to family about what they are really doing on computer, and usually tell them that they are using the computer for work and study (Yong, 2009). Teenagers misuse money in order to spend in game-related items, some of them steal money from family members, and they lie to their family, all to find more time to play the game, this make their relationships with family worst. Teenagers spend more time in front of computer becomes withdrawn from their family and the quality of relation between families members drift apart. Walker said relationship quality is one of a cluster of things that we found to be modestly associated with video games. For most of the teenager, the important way to overcome the addiction on game is to find alternate way to overcome these difficult of feelings, it is very important to take serious on finding ways to reduce stressful situations.

Wednesday, November 13, 2019

The Red Badge of Courage Essay -- English Literature Essays

The Red Badge of Courage The Red Badge of Courage, by Steven Crane, has been considered one of the greatest war novels of all time. It is a story that realistically depicts the American Civil War through the eyes of Henry Fleming, an ordinary farm boy who decides to become a soldier. Henry is very determined to become a hero, and the story tells Henrys voyage from being a young coward to becoming a brave man. This voyage is the classic trip from innocence to experience. To begin, the story starts out with a huge debate between the soldiers. One boy had heard a rumor that the regiment would be moving on to fight a battle the next day. Some of the soldiers agree with this boy. Others think that their regiment will never go into a real battle. While watching this argument, Henry, the protagonist, decides that he would rather go lay down and think rather then take part in the heated argument between the soldiers. Henry, a simple farm boy, is rather excited when he hears the rumor that they will be fighting soon. It had always been a dream of his to fight in a war, and become a hero. Now his dream was coming true. Henry begins to think about what life was like before he entered the army, and remembers some stories of war he has heard from old veterans. This flashback is very effective in showing how his previous experiences have affected his thoughts on war now. It is very clear that he is afraid that he will not be able to withstand the pressures of a war. He keeps telling himself that if he wants to become a hero and realizes he can not run away. He must stick out the battle with the rest of his fellow soldiers. While marching along, Henry sees the first corpse he has ever seen. He shows sorry for the m an because the dead man had died in such poor conditions. The souls of his shoes were worn bare. When Henry sees the corpse, he begins to wonder if his generals actually know what they are doing. He thinks that the generals are leading him right into a trap and right into the middle of the enemy, the rebels. Henry deals with his fear of battle by acting calm and confident. He acts as if he has been in a thousand battles, and complains about the walking. It shows one of Henry’s defense mechanisms and how he can use his arrogance to hide his innocence. Regiment 304 moves on to battle the next day. Henry is getting very scared, but is too ... ...hey are going to be fighting is going to be very tough, and the general is looking for spare regiment. The leader feels that there is no way Regiment 304 will survive the battle alone, and calls the soldiers ‘mule drivers’, thinking that they are slow, and rather stupid. When Henry and Tom hear this, they are very upset. They are determined to fight as hard as they can, and with all their heart and souls. Henry and Tom prove themselves well in the battle. They steal the confederate flag, and are both brave enough to go out on the field without weapons. After the regiment retreats, the general recognizes both soldiers as extremely brave, and comment that they are fit to be generals themselves. This final action is what finalizes the movement from innocence to experience for Henry and Tom. They went into the war as little boys, and now they are moving on as men. They have both earned their red badges of courage, as well as the hero status they had dreamed of obtaining forever. In conclusion, The Red Badge of Courage is a great novel and I hope you will take the time to read it. But, if The Red Badge of Courage is not for you, Steven Crane has many more great novels

Monday, November 11, 2019

Defense Attorneys Essay

Discuss the role of defense attorney’s in the courtroom workgroup. A defense attorney is a lawyer who provides legal representation for a person who has been arrested and charged for breaking the law or when an individual been served with a lawsuit. For example, when another individual filing the lawsuit goes after money for damages or justifiable relief of some sort. A very small portion of lawyers actually discuss that they work as criminal defense attorneys. This is because of the negative labeling assigned to the profession by American Social Forces. However defense attorneys are very important in the criminal justice system. They work to protect the innocent from being falsely convicted, and they work to protect the constitutional rights of all defendants. When a criminal defendant cannot afford to pay for the services of a private legal attorney, the United States Supreme Court requires that a defense attorney be appointed to represent the defendant. This expense is covered by taxpayers. There are three major categories of defense attorneys to help assist criminal defendants: * Private attorneys usually referred to as retained counsel.

Friday, November 8, 2019

Free Essays on Illusion

Jules de Gautier stated, â€Å"Imagination is the only weapon in the war against reality.† I think the â€Å"war against reality† is the process of aging and imagination is the human process of being naive that shields us from the frightening world. By imagining that situations will never be uncomfortable; girls will never experience heartbreak; men will always have jobs to support their families; and people will never become sick, we are setting our selves up for a slap in the face when, inevitably, we are forced to notice how the real world works. The way in which we understand the world today is based on what we have been told by our predecessors and the predecessors before them. Facts that have been passed down from generation to generation. Today we have scientific facts that tell us the truth about things that we wouldn’t know without modern day science. What would happen if there wasn’t science. Disillusionment is the acceptance of truth and the understanding or reality. To be disillusioned, one becomes disappointed when his or her opinion or belief is found out to be false. Usually an act forces them to realize the truth when they probably would rather continue in their own beliefs. Santa Clause, for instance, is precisely an illusion. As great and magical it is for a child to believe in the jolly, fat man with a snow white beard sliding down their chimney on Christmas to leave the â€Å"good† kids presents, there comes a time when kids learn that Santa is only a spirit; a story told them by the same parents that actually provided the gifts. The naivetà © of a child who believes this myth is also accompanied by the delight that believing in the myth brings. At some time, each child comes to the reality that there is no Santa Clause; there is only the love of the parents who were perpetuating the myth in order to increase the quality of their child’s young life. To find the myth shattered is like bursting the bubble, yet,... Free Essays on Illusion Free Essays on Illusion Jules de Gautier stated, â€Å"Imagination is the only weapon in the war against reality.† I think the â€Å"war against reality† is the process of aging and imagination is the human process of being naive that shields us from the frightening world. By imagining that situations will never be uncomfortable; girls will never experience heartbreak; men will always have jobs to support their families; and people will never become sick, we are setting our selves up for a slap in the face when, inevitably, we are forced to notice how the real world works. The way in which we understand the world today is based on what we have been told by our predecessors and the predecessors before them. Facts that have been passed down from generation to generation. Today we have scientific facts that tell us the truth about things that we wouldn’t know without modern day science. What would happen if there wasn’t science. Disillusionment is the acceptance of truth and the understanding or reality. To be disillusioned, one becomes disappointed when his or her opinion or belief is found out to be false. Usually an act forces them to realize the truth when they probably would rather continue in their own beliefs. Santa Clause, for instance, is precisely an illusion. As great and magical it is for a child to believe in the jolly, fat man with a snow white beard sliding down their chimney on Christmas to leave the â€Å"good† kids presents, there comes a time when kids learn that Santa is only a spirit; a story told them by the same parents that actually provided the gifts. The naivetà © of a child who believes this myth is also accompanied by the delight that believing in the myth brings. At some time, each child comes to the reality that there is no Santa Clause; there is only the love of the parents who were perpetuating the myth in order to increase the quality of their child’s young life. To find the myth shattered is like bursting the bubble, yet,...

Wednesday, November 6, 2019

Essay grammar check for students

Essay grammar check for students Essay Grammar Check Anybody can write an essay; however, essay grammar check requires more than word processing software can provide. Most students are not sure about the quality of the paper, if they do not edit the paper on their own. The word processing software, used by most of them, cannot guarantee perfect grammar check. High-quality editing can be provided only by a professional editor. When you are making a grammar check with the help of computer software, you should understand that it can follow grammar rules, but is mainly based on how it is programmed. Much more profitable is grammar check that is done by a real person. Editors, who work in proofreading services, are well-educated, experienced and trained. Student can ask for proofreading of the paper provided by a professional editor with a PhD degree. If you need a simple essay grammar check, you may turn to the student, who has a huge academic performance. Besides essays proofreading, specialized services also offer:Proofreading and Editing of DissertationsEditing a dissertation includes not just correcting spelling, punctuation and grammar mistakes. This work is much more complex if to compare dissertation proofreading with the essay check. Such companies offer their customers not just essay proofreading and editing services. They also ensure the paper has a proper format, check whether the title, foreword, appendices, bibliography, etc. correspond to the universitys requirements.Proofreading of Thesis papersCompanies that provide proofreading of essays employ editors in various academic fields. These include not only essays, but journals, thesis papers, online/offline publications, dissertations and other papers. The chief editor of the company you turn to will assign an expert in your study field to complete a perfect proofreading of your paper. This is done to make sure that the editing is based on the language required. Therefore, if you are a natural sciences student, you will receive your paper that is edited by a person who had been a degree in this field. Procedures on spelling and grammar check vary in dependence on the subject.Research Papers editingEach research paper includes a huge amount of details, citations and references. It should follow a strict structure to guarantee a thorough discussion of the research topic. It is not enough to provide a simple grammar check for the research paper. Proofreading an essay differs from essay editing significantly. You should remember that the message of a research should follow the rigid format, whereas an essay might be more free-written and can follow any writing style and format. Therefore, editing an essay is much simpler if compared to proofreading a research paper. We have mentioned just a few paper types that you can ask to check for grammar and spelling. Proofreading of an essay is one of the functions provided by any editing service that you can find in the Internet. However, our service offers proofreading of any paper you need.

Monday, November 4, 2019

Moral Hazard and the Financial Crisis Research Paper

Moral Hazard and the Financial Crisis - Research Paper Example In the present business phenomenon, moral hazards have emerged as a major issue of concern which needs enthusiastic initiatives to develop awareness among the industry participants. Moral hazards normally occur when people file more claims or stick longer to a particular claim irrespective of the consequences likely to occur due to such perseverance causing massive disruptions to the smooth functioning of the industry operations (Butler and Gardner 1). Contextually, it has often been argued that moral hazards have been one of the fundamental reasons for the recent financial crisis where various operations conducted by the financial institutions were observed to disregard their ethical responsibilities towards the various community groups. As stated by Dowd (1), policy measures adopted by financial institutions practicing free markets were the underlying causes to the financial crisis witnessed in 2008. Based on this context, the paper will intend to discuss the moral issues related w ith the occurrence of the financial crisis in 2008 signifying the importance of ethical concerns when designing and implementing policy measures at a country-level. Theoretical Explanation of Moral Hazards as a Cause of Financial Crisis Moral hazards are said to occur when the interests and rights of one party is compromised for the benefits or interests of the other party(s) engaged in the process In the current day context, critiques often argue that moral hazards have today become a persistent and unavoidable occurrence in the financial system of any country that in turn severely affects the stability of any economy. It is worth mentioning in this context that moral hazards are the apparent consequences of intentional or unintentional ethical misconducts by decision makers associated with the various business dimensions. However, in common instances, unethical behaviors conducted at the organizational level by company executive are scrutinized for the critical assessment of the f inancial and social positioning of a particular brand. Although in the context, ethical misconducts may also occur at country level policies fundamentally those which are directed with the intention to manage industry operations in monetary terms (Nowak and O’Sullivan 147-150). In the country-level assessment, occurrences of moral hazards have often been considered to play a prominent role in financial crisis situations. Historic evidences have also revealed that moral hazards within the policy making dimension have caused serious disruptions in the regular business functioning in a particular economy (Isard 193-200). These evidences can be further assessed from two perspectives, i.e. the social perspective of moral hazards and the economist perspective of moral hazards. From a social perspective, moral hazards are criticized as the fundamental causes of systematic risks in the business context. It is in this context that socialists have often depicted their concern towards t he role played by moral hazards in causing industrial threats for systematic risks which is recognized as an initial

Saturday, November 2, 2019

Hyperlocal journalism Essay Example | Topics and Well Written Essays - 500 words

Hyperlocal journalism - Essay Example A proper example of a hyperlocal journalism site is the inclusion of an article about a baseball team that is found within the local little league. It may also include conducting an interview with a veteran who took part in the Second World War and lives within the region. In addition, the sale of a home along the street also forms part of the hyperlocal news and journalism (Fidgerald, 2010). The biggest challenge that is faced by hyperlocal journalists is the funding and hence the ability to sustain the model. However, each day, there are new models that are being developed alongside the present ones. One of them is the advertising-only model. A good example is the Post-gazette, which in the year 2011 was launched by a pilot in Sheffield, as one of the startups that were ad-funded. It still possesses a twitter, Facebook and Website links. However, they are no longer operational. It indicates that the model, which was aiming at delivering hyperlocal news at broader perspective across the nation was responsible for much smaller areas. The whole idea was supposed to be done with the use of mobile devices, which were produced by numerous publishers. In general, it is important to have at least one publisher for every 5,000 people rather than one person covering a single town or a handful of people covering one town. Also, there should be a particular target amount for a single place. However, one of the challenges that will be experienced with this strategy is the lack of enough skills among the people (Craft & Davis, 2013). This model of business possesses varying degrees of success. Initially, it was thought to be an innovative way through which the information that is often ignored by the local newspapers is brought to the members of the community. However, hyperlocal journalism happens especially at a time when most of the news outlets are laying off their journalist and reducing the amount